Project information

  • Category: Blender Animation

An abstract torus with some displacement modifier and particle system emitting Hexagons from all the vertices. This was the first time where I used Animation Nodes add on. Referring to multiple tutorials helped me out a lot.

The oritentation was changed from local to normals so that they line up properly with the emitter. The overlaps were controlled by proximity weight painting. To create the wireframe structure, two torus with slightly bigger inner radius were created and wireframe modifier was applied on to them.
Finally the glare was setup on composting using the glare node.